Coming from a niche background (I can't imagine there are many Game Developers/3D Artists within the community), I wanted to suggest an update to the workflow system that allows it to work similarly to Blender's Node Editor. While I think the current system works fairly well and keeps workflows simple, I think it could be a lot more efficient. The recent update of multiple branching paths within If/then branches is great, but looking around I've seen some other posts mentioning the need for cloning branches or multi-select features in general which are features that are common to Blender and other 3D/Game Dev programs. From Crtl selecting multiple actions to drag and connect capabilities, I think an update like this would save users large amounts of time and make the process of building out complex workflows less burdening. Take the video with a grain of salt, their nodes are obviously oriented with outputting textures and materials while CRM workflow actions have different goals, but both work in similar ways.
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